Music and movement

Folk games and dances

Choose an activity and learn how to begin: participants, space, movement sequence and the source of the documented version. Historical rules and our teaching advice are identified separately.

Folk games and dances
Original AI-generated collection illustration; not a historical document or an image of this particular story.

Circle chase

Žiužis: the Scarf Chase

Žiužis names both a rolled cloth and the game played with it. In this activity, a scarf passed secretly behind the circle starts a short chase back to a player’s place.

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Recognition game

Akla višta: Blind Hen

A blindfolded player finds someone and tries to recognise them. This version of Gūžputpelė uses hands rather than sticks and leaves out the separate dialogue variants.

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Guessing game

Ein žiedytis: Find the Ring

A small token stands for a ring hidden in someone’s cupped hands. The returning guesser, called the mouse, tries to discover where the distributor left it.

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Line chase

The Wolf and the Geese

A gander protects the geese lined up behind him while a wolf tries to catch the last goose. This Linkuva form ends each chase by exchanging roles.

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Circle chase

The Cat and the Mouse

The circle helps the mouse escape the cat: raised hands open a passage and lowered hands close it. This game uses one pair and one circle, without a maze.

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Gate game

The Geese’s Bridge

A wolf and a bear form a gate while a gander leads geese through it. Each stopped goose chooses one of two groups; this activity ends when the groups are formed.

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Chase with safe places

Catching Squirrels

Squirrels move between trees while two catchers may tag them only on the way. Reaching a tree provides safety, making the timing of each crossing the central challenge.

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Signal chase

The Pigeons and the Hawk

A keeper sends the pigeons out of their nest, then signals them to return. One hawk tries to catch a pigeon during the return, triggering a three-way change of roles.

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