Folk games and dances

Catching Squirrels

Squirrels move between trees while two catchers may tag them only on the way. Reaching a tree provides safety, making the timing of each crossing the central challenge.

How to play

Participants
We suggest 6–12 participants, including two catchers.
Space
An orchard or stand of trees with inspected, unobstructed routes between them.
Equipment
Agreed trees serving as safe places
Starting formation
The squirrels stand by trees. Two catchers wait between the safe places.
  1. Choose two catchers and show everyone which trees belong to the playing area.
  2. Squirrels choose when to move from one tree to another. A squirrel standing by a tree cannot be tagged.
  3. Catchers try to tag a squirrel by hand only while it is crossing. On reaching another tree, it is safe again.
  4. In the option used here, a caught squirrel leaves the round and waits in an agreed place. Remember the first two caught.
  5. Once all squirrels are caught, the first two caught become the new catchers. Everyone returns for the next round.

Ending: The round ends when every squirrel has been caught. The first two caught lead the next round as catchers.

Documented version: The source allows a prior choice: caught squirrels leave or help the catchers. This page consistently uses the leave-the-round option.

Names and variants

Voverių gaudymas

Before the first crossing

Inspect the routes and agree what reaching a tree means: stop beside it, without climbing it. Everyone needs to recognise the same safe places.

What we do not add

Kudirka’s account gives no time limit for staying at a tree. We do not present a countdown as a traditional rule; if play stalls, the facilitator can pause for discussion.

Sources and further reading